addChildren |
fun addChildren(builder: FlatBufferBuilder, children: Int ): Unit |
addDebug |
fun addDebug(builder: FlatBufferBuilder, debug: Int ): Unit |
addId |
fun addId(builder: FlatBufferBuilder, id: Int ): Unit |
addProps |
fun addProps(builder: FlatBufferBuilder, props: Int ): Unit |
addSignals |
fun addSignals(builder: FlatBufferBuilder, signals: Int ): Unit |
addType |
fun addType(builder: FlatBufferBuilder, type: Int ): Unit |
createChildrenVector |
fun createChildrenVector(builder: FlatBufferBuilder, data: IntArray ): Int |
createObjectDefinition |
fun createObjectDefinition(builder: FlatBufferBuilder, id: Int , type: Int , childrenOffset: Int , signalsOffset: Int , propsOffset: Int , debugOffset: Int ): Int |
createPropsVector |
fun createPropsVector(builder: FlatBufferBuilder, data: IntArray ): Int |
createSignalsVector |
fun createSignalsVector(builder: FlatBufferBuilder, data: IntArray ): Int |
endObjectDefinition |
fun endObjectDefinition(builder: FlatBufferBuilder): Int |
getRootAsObjectDefinition |
fun getRootAsObjectDefinition(_bb: ByteBuffer ): ObjectDefinition
fun getRootAsObjectDefinition(_bb: ByteBuffer , obj: ObjectDefinition ): ObjectDefinition |
startChildrenVector |
fun startChildrenVector(builder: FlatBufferBuilder, numElems: Int ): Unit |
startObjectDefinition |
fun startObjectDefinition(builder: FlatBufferBuilder): Unit |
startPropsVector |
fun startPropsVector(builder: FlatBufferBuilder, numElems: Int ): Unit |
startSignalsVector |
fun startSignalsVector(builder: FlatBufferBuilder, numElems: Int ): Unit |
validateVersion |
fun validateVersion(): Unit |